12/28/2022 0 Comments 5e dmg firearms![]() ![]() And the Burst Fire ability lets the weapon deal AoE damage, slaughtering swarms. That's average 7 / 9 / 11 + Dex damage per attack. ![]() ![]() The basic pistol does 2d6 damage (greatsword levels) the shotgun, revolver, and automatic rifle do 2d8 damage (like a War Cleric with Divine Strike) the hunting rifle does 2d10 damage (like Eldritch Blast at level 5) all + Dex because they are ranged weapon attacks. ![]() I was looking at a home campaign and wanted to play test the modern firearms I discovered that they were the best martial weapons in existence. Modern Firearms are a completely different beast. I played a ranged Fighter in an early 5e game the DM was excited to have a gun-using hunter, and by level 6 I was using a scavenged longbow as my primary weapon - only the introduction of a home brew repeating firearm^ got that character to use firearms again. So uninteresting that ranged combatants will prefer bows and crossbows over firearms. That's a huge difference that makes muskets (and pistols) uninteresting for characters with Extra Attack. A Musket deals 1d12 + Dex damage (average 6.5 + Dex) once per round a Greatsword deals 2d6 + Str damage (average 7 + Str) with each successful attack. Melee characters are highly competitive, often dominant, compared to crossbows or these firearms. Crossbow Expert relegates renaissance firearms to gimmicks. Renaissance Firearms are competitive with crossbows (higher damage compared to longer range), before introducing Crossbow Expert. I'm looking for answers based on experience running or playing in games where firearms were available. Knowing this can inform how we award firearms proficiency and determine the costs and availability of different firearms. Do ranged firearm users outshine melee martial characters in damage? Do they start as competitive but fall off at later levels? Is the increase from firearm damage offset by the increased cost of ammunition or feats? All players who intend to make a ranged character already plan on picking up firearms proficiency. My question is, how competitive will melee martial characters be, compared to ranged firearm users? As I understand it, ranged attackers normally have less DPR but benefit from additional range. The game will start at level 2, and we currently expect it to reach level 20. Renaissance arms will be available, and we will be deciding whether we will also make modern arms available. At least two other GMs and I will be running a shared game that uses the optional firearms from the DMG (pg 269). ![]()
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